Historical Civilization rarely allows a person to mock a mother of earth – unlike, for example, Rise of Nations , where, after the tenth running “Kuzkina Mother”, the game solemnly announced the general nuclear nokout. The third part, however, was pammied: both pollutions and global warming with an extermine – it is enough for several years to push the enemy cities with rockets, and the mast meadows turn into deserts.

Civilization 5 She turned a blind eye to the problems of the climate, but Firaxis hints that after the victorious 2050, people were only engaged in the fact that they burned life, gasoline and ozone holes. Well, in the end, they played out to Civilization: Beyond Earth , And now it's time to look for a new rocky ball on the funny primate.

A far rainbow

The mighty squad of Sid Meyer finally abandoned the anti -scientific idea to colonize the Alpha Centaurus system (approx. Bedes – in 1999, astronomy did not know about the presence of planets in this system, exoplanets were found only a couple of years ago). Now the flagship of the colonialists rushes somewhere so far that the choice of people-the darkness of randomly generated celestial bodies with names such as Martin 438 G (approx. bores: still yes, authentic names).

This is important: Before departure, you need to decide on what amenities the https://rich-prize-casino.co.uk/ expedition module will be equipped. The choice is small, but very much affects the debut game. Stocked up a satellite to search for aliens nests? Then you will find fast expansion without unnecessary migraine. Immersed the worker? So, at the main database from the start they organize improvement of the landscape and receive a head.

► Independent stations were replaced by cities-states: they have no territory at all. They live on benefits, go.

► workers are eager to knead dirt – improvements for the landscape in the game of a dozen a dozen, including a dome, a biocolo and even an exact copy of the earth's biom. ► narrow disciplines often give one point in favor of any ideology.

Landed? Time to be surprised: Beond Earth does not even try to hide his external resemblance to Civilization 5. The interface, adjusted for openwork futurism, is the same; There is a map with a hexagonal mesh; There are forests, meadows and mountains, strategic and local resources (and the colonists do not need luxury). Having founded the first city, you will send the only workshop of colonists to produce food, industrial goods or … energy.

This, of course, is a surprise with a catch. Energy carriers from now on perform the function of exchange currency, energy is spent on the maintenance of detachments and buildings, and is also mined by sending caravans. Instead of the market – a thorium reactor. Puffed up? Not at all.

Using the same basic values ​​as the Civilization 5, its "extraterrestrial" namesake changes them at its discretion and – which is important – ensures unheard of nonlinearity. Its symbol is the local technological tree, which is not at all a tree, but a network from general projects of different fields of knowledge with sprinkling branches. A kind of web, and you start from its center. What to study? Where to direct the efforts of scientists? This directly depends on the doctrine and the selected path of victory.

Snail on the slope

All development plans, all tactics and strategies in Beyond Earth repel from one: from the doctrine of your colony. There are three of them. Righteousness is such a militant conservatism: we, people, perfect creatures, so let the world bend under us better. And if it does not bend, we are terraced. Righteousness implies expansion, because the scenario of their victory, “the Earth is promised”, demands to build a spatial gate to the ground in order to let the hordes of immigrants. Righteous people use anti -grades deposits.

The doctrine of superiority is aggressive transgumanism: "We will improve ourselves because we can". Cyberimplants, integration with AI and other nightmares. Adepts of superiority will also have to build a gate, but not out of good motives, but in order to win a native planet and exterminate backward people. You can’t do without a bloated budget – as well as without feiraxite, a rare extraterrestrial mineral.

► In addition to useful and obvious thefts of energy and technology, spies can arrange a referendum in the city and lure residents to your side. Each ideology has its own unique operation – a dirty bomb of the righteous or an attack of siege worms of humanists.

Finally, adherents of harmony are looking for unity with nature and are ready to accept it in themselves. Nature will, of course, resist – when you grow a flower of mind, angry natives will immediately rush to strangle it until the colonists united with the mind of the planet. For their purposes, "Harmonists" use xenomas.

The chosen doctrine gives certain advantages: for example, harmony is twice as fast as hostile aliens. Improving the basic combat units (which are the continuation of the traditional paradigm "Soldier-Cavalry Artillery"). At the same time, individual corporations do not have unique buildings and troops, but you will see the difference between the armies of the righteous and transgumanists in a moment. She will play a role in battle.

The path will affect the wood of technology – more precisely, hint which direction to grow. Adherents of superiority will receive a powerful cyborg with the miraculous name of Knor, and the servants of harmony will teach local self -defense units (that is, aliens). One is cloning, the other is genetic intervention, others silently look at what is happening from orbit. Which is especially pleasing – there are no allusions with victories from the classical Civilization , Apart from the victory by the capture of all capitals. Firaxis really offers new mechanics and teaches a completely new strategy, and only the principles of military operations survived from the old (and not all – after all, satellites appeared!) and the growth of cities thanks to the development of culture.

► the possibilities of diplomacy have not changed. But! Now, when the impoverished neighbor asks to help out with energy to Wednesday, he will have a response service to you. Maybe this day will never come … but we know that it will come for sure.

This is fiction: The most apolitical victory is contact. It is necessary to build a htonic scale of the orbital telescope and contact highly developed civilization. No ideological affiliation is needed – only a sea of ​​money. That is, energy.

The waves are extinguished by the wind

Contrary to the equality of nations that reigned with Civilization 3, You start a game of rivals – they are planted later. But don't think that you can easily remove all the cream.

Local forms of life are an approximate analogue of barbarians from past parts, but in terms of functionality and do not lie close. First of all, the aliens are neutral and do not attack the first until they are. Why are they wedges – a riddle that gives unprecedented severity, but the settlers of the Aborigines are not for nothing to gnaw. If you do not beat the locals, they will graze on the boundaries of ultrasound barriers (you built them, yes?) and with curiosity to look at the aliens. That is us.

► Development directions – a network of weakly connected perks that must plug the holes that arise along the way to victory.

The “kinds of troops” of savages do not change over time: as there were dragonflies and beetles, they will remain. Only siege worms will crawl more often to show you where the fries winter. No barbarian can compare with the worm: this creature of three bite burns an entire city! Yes, and ordinary aliens are fought well and provide a lot of troubles: together with the settler, the author was forced to send a convoy of four to five combat units. And then once I had to deviate from the route and establish an avanthopost in a less evil place.

Nature itself serves as a weapon. On many cells of someone else's world, poisonous miasm is green, burning ten points of life for a move and not passing caravans. Those who have not learned anything on the mistakes of mankind will build special satellites and dissolve miasm. Those who have learned will go through harmony, will be treated in fetid miasms, and not receive damage, and will be able to spray them around the territory, creating deadly barriers to an external enemy.

* * *

Civilization: Beyond Earth Not shy about the changes in the little things or in basic concepts. This is a real struggle with an alien environment, little like beating savages and lazy seizure of resources. And game ideologies, in which individual panickers saw the resemblance to the triangle “Democracy-Autocracy”, set a completely new pace of the game, as well as the technological web. It remains only to see Endheim, in the preview version inaccessible due to the restriction of 250 moves. We are waiting for the release.

Success factors
Risk factors
  • Serious science fiction, sometimes reaching boring;
  • The new world resists capture;
  • Spying has become useful, flexible, comfortable and sometimes even too effective;
  • already quite good localization.
  • you feel the tank for future additions;
  • high price for the ruble region;
  • Vadim Kozlov, the head of the Slavic Union, speaks in a distorted Russian – but Catherine in the last part talked on the great and mighty without hesitation!
Stage of development

Final refinement, less than a month left before the release. Trembling, xenomorphs! The forged boots of our colonists are already preparing to crush your chitin shells!

We will wait?

We will, because the civilization later is the holy snack! – Fifteen years returns to the forgotten space topic. And the team of Mr. Meyer has something to say.

Waiting rating: 90%